--

15(6)2025 (IN PRESS)

The impact of augmented reality on impulse buying of makeup products on e-commerce platforms


Author - Affiliation:
Giang Hoai Kieu Le - Ho Chi Minh City University of Technology, Ho Chi Minh City Vietnam National University, Ho Chi Minh City , Vietnam
Ky Van Nguyen - Ho Chi Minh City University of Technology, Ho Chi Minh City Vietnam National University, Ho Chi Minh City , Vietnam
Corresponding author: Giang Hoai Kieu Le - lhkgiang@hcmut.edu.vn
Submitted: 22-09-2024
Accepted: 05-11-2024
Published: 29-04-2025

Abstract
The trend towards online shopping and the growing demand for makeup products among Vietnamese women have created both opportunities and fierce competition for e-commerce businesses in the makeup sector. To stand out, businesses need innovative strategies to capture attention and trigger purchase responses from customers. This study aims to explore how Augmented Reality (AR) influences customers’ hedonic values and then leads their impulse buying, based on the Stimulus-Organism-Response (SOR) theory. By employing a quantitative method, 209 responses from Vietnamese female customers were gathered and then analyzed using Structural Equation Modeling (SEM) with SPSS and AMOS software. The findings of this study indicate that four AR characteristics, including product informativeness (β = 0.538, p = 0.000), interactivity (β = 0.377, p = 0.000), vividness (β = 0.291, p = 0.000), novelty (β = 0.163, p = 0.027) positively affect customers’ hedonic value. Subsequently, customers’ hedonic value demonstrates a significant positive effect on their online impulse buying (β = 0.567, p = 0.000). Furthermore, the results also show that hedonic value plays a perfect mediator in the relationships between AR characteristics and online impulse buying. The findings of this study also provide managerial implications for firms in the makeup sector using AR effectively on e-commerce platforms to benefit from enhancing impulse buying.

JEL codes
M30; M31

Keywords
Augmented Reality (AR); e-commerce; impulse buying; online shopping

Full Text:
PDF

References

Andriani, N., Mugiono, M., & Rahayu, M. (2021). Utilitarian shopping value and hedonic shopping value to improve customer satisfaction and repurchase intention on e-commerce business. Jurnal Aplikasi Manajemen, 19(1), 166-174.


Babin, B. J., & Attaway, J. S. (2000). Atmospheric affect as a tool for creating value and gaining share of customer. Journal of Business research, 49(2), 91-99.


Babin, B. J., Darden, W. R., & Griffin, M. (1994). Work and/or fun: measuring hedonic and utilitarian shopping value. Journal of consumer research, 20(4), 644-656.


Basha, N. K., Aw, E. C. X., & Chuah, S. H. W. (2022). Are we so over smartwatches? Or can technology, fashion, and psychographic attributes sustain smartwatch usage?. Technology in Society, 69, 101952.


Bonetti, F., Warnaby, G., & Quinn, L. (2018). Augmented reality and virtual reality in physical and online retailing: A review, synthesis and research agenda. Augmented reality and virtual reality: Empowering human, place and business, 119-132.


Chan, T. K. H., Cheung, C. M. K., & Lee, Z. W. Y. (2017). The state of online impulse-buying research: A literature analysis. Information and Management, 54(2), 204-217. https://doi.org/10.1016/j. im.2016.06.001


Chen, Y.-S., & Chang, C.-H. (2012). The influence of impulse buying on brand equity for low-involvement products. African Journal of Business Management, 6(27), 8169-8176.


Chung, N., Han, H., & Joun, Y. (2015). Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site. Computers in Human Behavior, 50, 588-599.


Eroglu, S. A., Machleit, K. A., & Davis, L. M. (2001). Atmospheric qualities of online retailing: A conceptual model and implications. Journal of Business Research, 54(2), 177-184. https://doi.org/10.1016/S0148- 2963(99)00087-9


Fornell, C., & Larcker, D. F. (1981). Evaluating Structural Equation Models with Unobservable Variables and Measurement Error. Journal of Marketing Research, 18(1), 39–50. https://doi.org/10.1177/002224378101800104


Gabriel, A., Ajriya, A. D., Fahmi, C. Z. N., & Handayani, P. W. (2023). The influence of augmented reality on E-commerce: A case study on fashion and beauty products. Cogent Business & Management, 10(2), 2208716.


Gultekin, B., Ozer, L. (2012). The influence of hedonic motives and browsing on impulse buying. Journal of Economics and Behavioral Studies, 4(3), 180-189.


Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2019). Multivariate Data Analysis (8th ed.). Cengage Learning, EMEA.


Helmi, A., Marty, Y., Oesman, Kaltum, U., & Faisal, Y. A. (2023). The influence of hedonic values and extraversion on online impulse buying: Empirical evidence from Indonesia. Innovative Marketing, 19(1), 48-58. doi:10.21511/im.19(1).2023.05


Hirschman, E. C., & Holbrook, M. B. (1982). Hedonic consumption: Emerging concepts, methods and propositions. Journal of Marketing, 46(3), 92–101.


Hsu, S. H. Y., Tsou, H. T., & Chen, J. S. (2021). “Yes, we do. Why not use augmented reality?” customer responses to experiential presentations of AR-based applications. Journal of Retailing and Consumer Services, 62, 102649.


Javornik, A. (2016). ‘It’s an illusion, but it looks real!’Consumer affective, cognitive and behavioural responses to augmented reality applications. Journal of Marketing Management, 32(9-10), 987-1011.


Kamboj, S., Sarmah, B., Gupta, S., & Dwivedi, Y. (2018). Examining branding co-creation in brand communities on social media: Applying the paradigm of Stimulus-Organism-Response. International Journal of Information Management, 39, 169-185.


Kogan, L., Hellyer, P., Duncan, C., & Schoenfeld-Tacher, R. (2017). A pilot investigation of the physical and psychological benefits of playing Pokémon GO for dog owners. Computers in Human Behavior, 76, 431-437.


Kowalczuk, P., Siepmann, C., & Adler, J. (2021). Cognitive, affective, and behavioral consumer responses to augmented reality in e-commerce: A comparative study. Journal of Business Research, 124, 357-373.


Kristi, K., & Kusumawati, N. (2021). Technology acceptance and customer perception of augmented reality (AR) in Indonesian beauty industry. Proceedings of the 3rd International Conference on Economics, Business and Economic Education Science, ICE-BEES 2020, 22-23 July 2020, Semarang, Indonesia. https://doi.org/10.4108/eai.22-7-2020.2307916


Kumar, H., Gupta, P., & Chauhan, S. (2023). Meta-analysis of augmented reality marketing. Marketing Intelligence & Planning, 41(1), 110-123.


Kumar, H., & Srivastava, R. (2022). Exploring the role of augmented reality in online impulse behaviour. International Journal of Retail & Distribution Management, 50(10), 1281-1301.


Lee, C. H., & Chen, C. W. (2021). Impulse buying behaviors in live streaming commerce based on the stimulus-organism-response framework. Information, 12(6), 241.


Lee, C. H., & Wu, J. J. (2017). Consumer online flow experience: The relationship between utilitarian and hedonic value, satisfaction and unplanned purchase. Industrial Management & Data Systems, 117(10), 2452-2467.


Leone, D., Schiavone, F., Appio, F. P., & Chiao, B. (2021). How does artificial intelligence enable and enhance value co-creation in industrial markets? An exploratory case study in the healthcare ecosystem. Journal of Business Research, 129, 849-859.


Mai, H. T. (2023). Xu hướng hành vi mua hàng trực tuyến của người tiêu dùng Việt Nam. Tạp chí Công Thương, 4.


McLean, G., & Wilson, A. (2019). Shopping in the digital world: Examining customer engagement through augmented reality mobile applications. Computers in Human Behavior, 101, 210-224.


Mehrabian, A., & Russell, J. A. (1974). The basic emotional impact of environments. Perceptual and motor skills, 38(1), 283-301.


Ministry of Industry and Trade (2023). Sách trắng Thương mại điện tử Việt Nam 2023.


Nagy, A. S., Bittner, B., Monica Tuegeh, O. D., & Tumiwa, J. R. (2022). Augmented reality improving consumer choice confidence during COVID-19. Issues In Information Systems, 23(2).


Nguyen, M. N. (2024). Main shopping channels for beauty products in Vietnam 2020. Retrieved from: https://www.statista.com/statistics/1115012/vietnam-main-purchase-channels-for-cosmetics/#statisticContainer


Nguyen N. D. D. & Hoang C. L. (2023). Màu sắc bao bì sản phẩm nước giải khát ảnh hưởng đến hành vi mua hàng ngẫu hứng của khách hàng tại cửa hàng tiện lợi trên địa bàn Thành phồ Hồ Chí Minh. Tạp chí khoa học đại học mở thành phố hồ chí minh-kinh tế và quản trị kinh doanh, 18(3), 47-65.


Nguyen, T. T. M., Jung, K., Lantz, G., & Loeb, S. G. (2003). An Exploratory Investigation into Impulse Buying Behavior in a Transitional Economy: A Study of Urban Consumers in Vietnam. Journal of International Marketing, 11(2), 13-35. https://doi.org/10.1509/jimk.11.2.13.20162


Nguyen, T. T., & Nguyen, T. T. (2022). Influences Of Factors On Online Impulse Buying Behavior Of Generation Z: Case At Shopee Ltd., In Vietnam. Journal of Positive School Psychology, 6(8), 10168-10179.


Nikhashemi, S. R., Knight, H. H., Nusair, K., & Liat, C. B. (2021). Augmented reality in smart retailing: A (n) (A) symmetric approach to continuous intention to use retail brands’ mobile AR apps. Journal of Retailing and Consumer Services, 60(3), 102464. https://doi. org/10.1016/j.jretconser.2021.102464


Olsson, T., Lagerstam, E., Kärkkäinen, T. and Väänänen-Vainio-Mattila, K. (2011). Expected user Experience of Mobile Augmented Reality Services: A User Study in The Context of Shopping Centers. Journal of Personal and Ubiquitous Computing, 17(2), 287-304.


Phuong, M. (2021). Vì sao mua sắm online không thể thay thế các cửa hàng trực tiếp?. Retrieved from: https://toquoc.vn/vi-sao-mua-sam-online-khong-the-thay-the-cac-cua-hang-truc-tiep-20211126153336786.htm


Piron, F. (1991). Defining impulse purchasing. ACR North American Advances, 18, 509–514.


Pluta-Olearnik, M., & Szulga, P. (2022). The importance of emotions in consumer purchase decisions—A neuromarketing approach. Marketing of Scientific and Research Organizations, 44(2), 87-104.


Poushneh, A. (2018). Augmented reality in retail: A trade-off between user’s control of access to personal information and augmentation quality. Journal of Retailing and Consumer Services, 41, 169-176.


Prasad, A., & Gudimetla, S. (2019). A Study of Digital Shopping Behaviour of Women with Respect to Beauty and Personal Care Products. In Proceedings of 10th International Conference on Digital Strategies for Organizational Success.


Q&Me. (2022, July). Báo cáo phân tích việc sử dụng mĩ phẩm ở Việt Nam (2022). Retrieved from: https://qandme.net/vi/baibaocao/bao-cao-phan-tich-viec-su-dung-mi-pham-o-vietnam-2022.html


Ramdani, M. A., Belgiawan, P. F., Aprilianty, F., & Purwanegara, M. S. (2022). Consumer Perception and the Evaluation to Adopt Augmented Reality in Furniture Retail Mobile Application. Binus Business Review, 13(1), 41-56.


Rook, D. W. (1987). The buying impulse. Journal of Consumer Research, 14(2), 189-199.


Smink, A. R., Frowijn, S., van Reijmersdal, E. A., van Noort, G., & Neijens, P. C. (2019). Try online before you buy: How does shopping with augmented reality affect brand responses and personal data disclosure. Electronic Commerce Research and Applications, 35, 100854.


Stern, H. (1962). The significance of impulse buying today. Journal of marketing, 26(2), 59-62.


Tavolieri, J. (2019). Augmented Retail: The New Consumer Reality. Retrieved from: https://nielseniq.com/global/en/insights/analysis/2019/augmented-retail-the-new-consumer-reality-2/


Tran, T. A. C. (2023). The factors influence the online impulse buying behaviors of customer. VNUHCM Journal of Economics, Business and Law, 7(2), 4263-4274. https://doi.org/https://doi.org/10.32508/stdjelm.v7i2.1173


Vu, P. (2022). Bùng nổ xu hướng ứng dụng công nghệ AR trong mua sắm sản phẩm thời trang, làm đẹp trên thương mại điện tử. Retrieved from: https://phunu.nld.com.vn/lam-dep/bung-no-xu-huong-ung-dung-cong-nghe-ar-trong-mua-sam-san-pham-thoi-trang-lam-dep-tren-thuong-mai-dien-tu-20220928144739053.htm


Wang, Y., Ko, E., & Wang, H. (2021). Augmented reality (AR) app use in the beauty product industry and consumer purchase intention. Asia Pacific Journal of Marketing and Logistics, 34(1), 110–131. https://doi. org/10.1108/apjml-11-2019-0684


Watson, A., Alexander, B., & Salavati, L. (2018). The impact of experiential augmented reality applications on fashion purchase intention. International Journal of Retail & Distribution Management, 48(5), 433-451.


Whang, J. B., Song, J. H., Choi, B., & Lee, J. -H. (2021). The effect of augmented reality on purchase intention of beauty products: The roles of consumers’ control. Journal of Business Research, 133(9), 275–284. https://doi.org/10.1016/j.jbusres.2021.04.057


Wibisono, A. B., & Fachira, I. (2021). Factors influencing online impulsive buying behavior in Indonesia. MIMBAR: Jurnal Sosial dan Pembangunan, 37(1), 127-137.


Wood, M. (2005). Discretionary Unplanned Buying in Consumer Society. Journal of Consumer Behavior, 4(4), 268-281.


Yang, F., Tang, J., Men, J. and Zheng, X. (2021), “Consumer perceived value and impulse buying behavior on mobile commerce: the moderating effect of social influence”, Journal of Retailing and Consumer Services, 63, 102683.


Yendola, R. A., & Windasari, N. A. (2022). The Role of Threshold of Free Shipping Promotion and Product Type on Impulsive Buying Behaviour in E-Commerce Platform. The Winners, 23(2), 161-171.


Yim, M. Y. C., Chu, S. C., & Sauer, P. L. (2017). Is augmented reality technology an effective tool for e-commerce? An interactivity and vividness perspective. Journal of interactive marketing, 39(1), 89-103.


Yuksel, A., & Yuksel, F. (2007). Shopping risk perceptions: Effects on tourists’ emotions, satisfaction and expressed loyalty intentions. Tourism management, 28(3), 703-713.


Zhang, K. Z., & Benyoucef, M. (2016). Consumer behavior in social commerce: A literature review. Decision support systems, 86, 95-108.


Zheng, X., Men, J., Yang, F. and Gong, X. (2019), “Understanding impulse buying in mobile commerce: an investigation into hedonic and utilitarian browsing”, International Journal of Information Management, 48, 151-160.



Creative Commons License
© The Author(s) 2025. This is an open access publication under CC BY NC licence.