Investigating online purchase intention of Gen Z on TikTok live stream shopping
DOI:
10.46223/HCMCOUJS.econ.en.15.4.3416.2025Keywords:
live stream shopping; online purchase intention; the Information System (IS) success model; the Uses and Gratification Theory (UGT)JEL Classification:
M31; M12Abstract
The aim of this research is to investigate the potential determinants of online purchase intention on livestream shopping via TikTok by application of the Information System (IS) success model and the Uses and Gratification Theory (UGT). These theories have strongly proved to be effective in predicting human behavior from a social psychology standpoint, especially in explaining the motivation of consumers to have purchase intentions in online shopping contexts. Data were collected from 203 online and offline survey participants of Gen Z in the North of Vietnam. Regression techniques through SPSS 20 software were used to test the study hypotheses. The findings reveal that system quality, information quality, streamer attractiveness, para-social interaction, and price promotion positively influence online purchase intentions. Which price promotion has the most significant and positive impact on the online purchase intention of Gen Z consumers on TikTok’s livestream shopping. These results provide a more comprehensive understanding of online purchase intentions. The findings and conclusion address notable theoretical and practical implications.Downloads
Download data is not yet available.
References
Downloads
Received:
08-05-2024
Accepted:
31-07-2024
Published:
11-10-2024
Statistics Views
Abstract: 5685 PDF: 4639How to Cite
Duong, N. T. H., & Ta, M. Q. (2024). Investigating online purchase intention of Gen Z on TikTok live stream shopping. HO CHI MINH CITY OPEN UNIVERSITY JOURNAL OF SCIENCE - ECONOMICS AND BUSINESS ADMINISTRATION, 15(4), 71–89. https://doi.org/10.46223/HCMCOUJS.econ.en.15.4.3416.2025
License
Copyright (c) 2024 Nhung Thi Hoai Duong; Minh Quang Ta

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.